This book constitutes the refereed proceedings of the 15th International Conference on Games and Learning Alliance, GALA 2026, held in L'Aquila, Italy, during November 17–20, 2026.
The 32 full papers included in this book were carefully reviewed and selected from 79 submissions. They were organized in topical sections as follows: Foundation, Frameworks and Taxonomies; Emotion, Motivation and Engagement; Games for Society: Civic, Environmental, Health and Professional Domains; Cognition, Problem Solving and Self-Regulation; AI, Learning Analytics and Adaptive Games; Game-Based Learning for STEM and Classroom Practice.
Antonio Bucchiarone
Serious games Game-based learning Game technology Games Video games Simulations Modeling and simulation Learning Application specific development Machine learning User testing Instructional design Game design Player experience Teachers