This book constitutes the refereed proceedings of the 25th IFIP International Conference on Entertainment Computing, ICEC 20256 held in Paris, France, during October 2026.
The 32 Work-in-Progress papers, 19 thematic workshop papers, 2 student competition papers, and one tutorial included in this book were carefully reviewed and selected from 133 submissions. They deal with recent and potential future developments in the field, focusing on topics such as Design and Analysis, Digital Art & Installations, XR Entertainment, Serious Games, Inclusivity of Gaming and Interactive Entertainment, Experiential Aspects in Entertainment, Computational Methodologies for Entertainment, etc.
Stéphanie Mader
Entertainment Computing Digital Storytelling Entertainment Robot Entertainment Games Extended Reality for Digital Entertainment Art and Entertainment Serious Games Game Accessibility Sound and Music Computing Visualization Edutainment Human Computer Interaction Media Arts Information Retrieval for Entertainment Interactive Systems