This collected volume includes selected contributions from the 3rd Asia Symposium on Image and Graphics (ASIG 2025) held in Osaka, Japan on November 28-30, 2025., that delve into the most pressing challenges and emerging trends in computer graphics, animation, computational photography, and imaging. This book provides a comprehensive exploration of the latest advancements and innovative applications in the field. The primary topics covered include advanced rendering techniques, real-time image processing, AI-driven graphics, 3D-modeling, and immersive visual experiences, all of which are crucial for pushing the boundaries of visual computing. These topics are not only relevant for academic research but also have significant implications for industries such as gaming, virtual reality, medical imaging, and digital art. By presenting state-of-the-art methodologies and practical applications, this book aims to solve the problem of staying updated in a rapidly evolving field, providing readers with the tools and knowledge to innovate and excel. The target audience includes researchers, graduate students, industry professionals, and anyone passionate about the future of image and graphics technology.
This collected volume includes selected contributions from the 3rd Asia Symposium on Image and Graphics (ASIG 2025) held in Osaka, Japan on November 28-30, 2025, that delve into the most pressing challenges and emerging trends in computer graphics, animation, computational photography, and imaging. This book provides a comprehensive exploration of the latest advancements and innovative applications in the field. The primary topics covered include advanced rendering techniques, real-time image processing, AI-driven graphics, 3D-modeling, and immersive visual experiences, all of which are crucial for pushing the boundaries of visual computing. These topics are not only relevant for academic research but also have significant implications for industries such as gaming, virtual reality, medical imaging, and digital art. By presenting state-of-the-art methodologies and practical applications, this book aims to solve the problem of staying updated in a rapidly evolving field, providing readers with the tools and knowledge to innovate and excel. The target audience includes researchers, graduate students, industry professionals, and anyone passionate about the future of image and graphics technology.
Yen-Wei Chen
Computer Animation Computational Photography Computational Imaging Graphics Algorithms Imaging Graphics