Daniel Reardon Reardon The Co-Creative Evolution of Video Game Instructions

The Co-Creative Evolution of Video Game Instructions

von Daniel Reardon

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Beschreibung

"A fantastically original and thorough work that does not rest on novelty alone as its justification."
- Marc A. Ouellette, Associate Professor at Old Dominion University, USA

This book describes how video game manuals transformed from rudimentary instructions to multimodal tutorials, and finally to an entire industry of player-created instructional wikis and videos, using current theories of technical communication. It engages theories of tactical and strategic communication, design thinking, and co-creation to chart how video games progressed from simple paper manuals to an often lucrative player-created industry. Offering a historical overview, it investigates instructional content in video games of each decade, beginning in the 1960s, that are representative of the inexorable move toward co-creative practices in teaching players how to play video games.     

Daniel Reardon is Associate Dean for Academic Affairs in the College of Arts, Sciences, and Education at Missouri University of Science and Technology. His research focuses on technical communication, game studies, digital rhetoric, and participatory media. His publications have appeared in academic journals addressing writing studies, program administration, technical communication, and digital games. He is co-author, with David Wright, of The Digital Role-Playing Game and Technical Communication (2021). He teaches courses in science fiction, fantasy literature, game studies, and technical communication.


This book describes how video game manuals transformed from rudimentary instructions to multimodal tutorials, and finally to an entire industry of player-created instructional wikis and videos, using current theories of technical communication. It engages theories of tactical and strategic communication, design thinking, and co-creation to chart how video games progressed from simple paper manuals to an often lucrative player-created industry. Offering a historical overview, it investigates instructional content in video games of each decade, beginning in the 1960s, that are representative of the inexorable move toward co-creative practices in teaching players how to play video games.    


Traces the historical evolution of videogame instruction from the 1970s to the twenty-first century Argues that videogame instruction constitutes a crucial but often overlooked dimension of game history Shows how instruction went from developer-controlled explanations to networks of player-generated knowledge

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Daniel Reardon

Themen in »The Co-Creative Evolution of Video Game Instructions«

Digital gaming Technical communication Video game players Game studies Co-creative practices Game companies

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Details

ISBN: 9783032351906
Verlag: Springer International Publishing
Erscheinung: 07.02.2027

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