Luckhardt The Immersive Global Middle Ages

The Immersive Global Middle Ages

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Digital Humanities and Medieval Studies

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Beschreibung

“These essays do more than reconstruct past spaces; they open new avenues for interpretation, teaching, and engagement. This volume will be essential reading for scholars interested in the Middle Ages and digital methods.”
—Lynn Ramey, Professor, French and Cinema and Media Arts, Vanderbilt University, USA

"This collaborative venture demonstrates that a serious commitment to the digital can illuminate and deepen our understanding of the astonishing richness and complexity of the medieval world."
—Catherine Holmes, Professor of Medieval History, University College, University of Oxford, UK

This book demonstrates how virtual reality (VR) can be used to bring our modern, embodied selves to other places and times, real and imagined, in the Global Middle Ages, approximately 500-1500 CE. The culmination of a National Endowment for the Humanities-funded program, this volume argues that collaboration, in both theory and praxis, is key to how we research and study the global digital past.

Crucial to this study of the medieval globe is the “digital turn” in scholarship and application of digital humanities. These approaches implement immersive experiences, which are digitally constructed virtual reality worlds where a user can explore, evaluate, and contemplate the nature of life in places and times across the medieval world. Moreover, this book's contributors discuss the ways in which we can both create narratives and make arguments in a non-textual medium, which are nonetheless grounded in evidence from texts, from material culture, and from geography and environmental data. 

Courtney Luckhardt is an Associate Professor of History at the University of Southern Mississippi, USA.

Edward L. Holt holds the Benjamin A. Quarles Endowed Professorship at Grambling State University, USA.


This book demonstrates how virtual reality (VR) can be used to bring our modern, embodied selves to other places and times, real and imagined, in the Global Middle Ages, approximately 500-1500 CE. The culmination of a National Endowment for the Humanities-funded program, this volume argues that collaboration, in both theory and praxis, is key to how we research and study the global digital past.

Crucial to this study of the medieval globe is the “digital turn” in scholarship and application of digital humanities. These approaches implement immersive experiences, which are digitally constructed virtual reality worlds where a user can explore, evaluate, and contemplate the nature of life in places and times across the medieval world. Moreover, this book's contributors discuss the ways in which we can both create narratives and make arguments in a non-textual medium, which are nonetheless grounded in evidence from texts, from material culture, and from geography and environmental data. 


Applies digital technologies to the study of the rapidly growing field of the Global Middle Ages Covers a vast number of humanistic and digital fields illustrating the wide use of VR and immersive environments Includes in-depth discussion of significant theories that frame and inform immersive technologies

Autor*in

Courtney Luckhardt

Themen in »The Immersive Global Middle Ages«

Global Middle Ages medieval Digital Humanities immersive Virtual Reality environments Multicultural encounters virtual reconstructions globalization world history

Stimmen zu »The Immersive Global Middle Ages«

“The Immersive Global Middle Ages offers a bold vision for medieval studies in the digital age. Grounded in rigorous scholarship and shaped by remarkable collaborative energy, the collection shows how immersive technologies can illuminate the diversity, complexity, and connectedness of the medieval world. These essays do more than reconstruct past spaces; they open new avenues for interpretation, teaching, and engagement. This volume will be essential reading for scholars interested in the Middle Ages and digital methods.” (Lynn Ramey, Professor, French and Cinema and Media Arts, Vanderbilt University, USA)

“This volume is an innovative contribution to the practice and conceptualization of the Global Middle Ages. Focused on sites, objects and texts from a wide variety of world regions, the individual chapters show how immersive technologies can be harnessed for teaching, original research and public outreach purposes. This collaborative venture demonstrates that a serious commitment to the digital can illuminate and deepen our understanding of the astonishing richness and complexity of the medieval world.” (Catherine Holmes, Professor of Medieval History, University College, University of Oxford, UK)


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Details

ISBN: 9783032291981
Verlag: Springer International Publishing
Erscheinung: 28.10.2026

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