This book constitutes the refereed proceedings of the 24th International Conference on Entertainment Computing, ICEC 2025, held in Tokyo, Japan, during August 27–30, 2025.
The 28 full papers and 17 short papers included in this book were carefully reviewed and selected from 109 submissions. They were organized in topical sections as follows: Full Conference Papers; Work in Progress; Interactive Entertainment Showcase; and Student Competition.
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Maki Sugimoto
Entertainment Computing Digital Storytelling Entertainment Robot Entertainment Games Extended Reality for Digital Entertainment Art and Entertainment Serious Games Game Accessibility Sound and Music Computing Visualization Edutainment Human Computer Interaction Media Arts Information Retrieval for Entertainment Interactive Systems