Boghian Gamification and Inclusion

Gamification and Inclusion

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Challenges of 21st-Century Education

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Beschreibung

This volume addresses issues related to inclusive education and gamification and offers practical ideas for using games and gamified learning as effective methodological tools in inclusive education and in promoting inclusion in education. The work is structured into a predominantly theoretical section, and an applicative, illustrative one. The first part shows how gamification renders the educational context more inclusive and efficient by drawing on recent approaches to identify educators’ attitudes towards inclusion, and by proposing ways to build pro-inclusive attitudes and behaviors among educators at all educational levels. It also discusses challenges and solutions to ensure the right to education for all in the context of online education and for advancing curriculum innovation ideas to foster inclusion. The second part of the volume promotes inclusive attitudes and behaviors among educators and educational resource developers by providing examples of best practices, and methodological suggestions on using gamification to foster and promote inclusion in class and other educational environments.  The volume addresses an issue that is of main concern across the globe, namely ensuring the right to education for all learners, and helps building 21st century skills and empowering learners with special needs, including gifted students. It appeals to specialists in education and therapy, educational technology developers, and researchers. 


This volume addresses issues related to inclusive education and gamification and offers practical ideas for using games and gamified learning as effective methodological tools in inclusive education and in promoting inclusion in education. The work is structured into a predominantly theoretical section, and an applicative, illustrative one. The first part shows how gamification renders the educational context more inclusive and efficient by drawing on recent approaches to identify educators’ attitudes towards inclusion, and by proposing ways to build pro-inclusive attitudes and behaviors among educators at all educational levels. It also discusses challenges and solutions to ensure the right to education for all in the context of online education and for advancing curriculum innovation ideas to foster inclusion. The second part of the volume promotes inclusive attitudes and behaviors among educators and educational resource developers by providing examples of best practices, and methodological suggestions on using gamification to foster and promote inclusion in class and other educational environments.  The volume addresses an issue that is of main concern across the globe, namely ensuring the right to education for all learners, and helps building 21st century skills and empowering learners with special needs, including gifted students. It appeals to specialists in education and therapy, educational technology developers, and researchers. 


Presents theoretical approaches to gamification, inclusion, and education Explains the impact of implementing gamification to promote inclusion in the classroom Appeals to researchers, educators, therapists, social nurses, policymakers, and technology developers

Autor*in

Ioana Boghian

Themen in »Gamification and Inclusion«

inclusive gamification in early childhood education social impact of inclusive education special education learners teaching-learning-evaluation techniques students with disabilities three-dimensional structure of attitudes methodological tools in inclusive education pro-inclusive attitudes in schools inclusive approach in higher education gifted students gamification in media and information literacy achaeogaming and inclusive education inclusive educational environment educational robotics educational program for learning Greek dialects

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Details

ISBN: 9783031983900
Verlag: Springer International Publishing
Erscheinung: 26.09.2025

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