This book constitutes the refereed proceedings of the 12th International Conference on Computers and Games, CG 2024, held as a virtual event, during November 25-29, 2024.
The 17 full papers included in this book were carefully reviewed and selected from 40 submissions. They are organized in the following topical sections: Chess and its Variants; Go and NoGo; General Approaches for Solving and Playing Games; Nonograms; Social Aspects of Games; and Games with Uncertainty.
Michael Hartisch
computer games board games card games video games combinatorial games puzzles machine learning artificial intelligence heuristic search Monte Carlo tree search general game playing game design game theory game analysis gameplay