This book is about the impact of the 'Icon Age' on people's collecting practices. The Icon Age is when objects began to be represented on computer screens via icons. It focuses on how the Icon Age has affected how people do things associated with collections, from their inception to their disposal and everything in-between. It also looks at different kinds of collections and how they are managed across seven key collecting contexts: accumulations; libraries; filing-systems; archives; museums and galleries; private collections; and amateur collections. To inform this, studies were undertaken of how collecting was done across a range of diverse collections. The book also presents a taxonomy of collectable object types, including new types of objects that have appeared since the onset of the Icon Age. The book draws out important lessons regarding the impact of IT on collecting practices and contexts. It also suggests that, where contexts use digital practices, these exhibit an increasing level of conformity. The book concludes by looking beyond the Icon Age to the potential impact on collecting of new kinds of computing technology.
This book is about the impact of the 'Icon Age' on people's collecting practices. The Icon Age is when objects began to be represented on computer screens via icons. It focuses on how the Icon Age has affected how people do things associated with collections, from their inception to their disposal and everything in-between. It also looks at different kinds of collections and how they are managed across seven key collecting contexts: accumulations; libraries; filing-systems; archives; museums and galleries; private collections; and amateur collections. To inform this, studies were undertaken of how collecting was done across a range of diverse collections. The book also presents a taxonomy of collectable object types, including new types of objects that have appeared since the onset of the Icon Age. The book draws out important lessons regarding the impact of IT on collecting practices and contexts. It also suggests that, where contexts use digital practices, these exhibit an increasing level of conformity. The book concludes by looking beyond the Icon Age to the potential impact on collecting of new kinds of computing technology.
Paul Wilson
Collecting Practices Icon Age Emerging Technologies Phenomenological Investigations Museums
“Collecting is rich and diverse and ubiquitous. Today many of the things that people do are enabled by digital tools and infrastructures ... Covering all aspects of digital collecting phenomena, from early computer artefacts through to the role of AI, the book consists of a set of essays on the contexts of collecting, where collecting happens, and the practices that make up collecting ... The authors do a nice job of thoughtfully analysing many themes in their many different chapters ... This is a substantive, thought-provoking piece of work. I would commend it, though the title is misleading. The book is not just about icons ... It is technology in the general that transforms practices and which are in turn shaped anew by those practices; what, why and how this mutual shaping occurs are intricate and important matters. The merits of this book are in making this complex shaping visible and tractable to enquiry.” (Prof Richard Harper, Lancaster University, U.K.)