Matthew Guzdial Sam Snodgrass Adam Summerville Guzdial Procedural Content Generation via Machine Learning

Procedural Content Generation via Machine Learning

von Matthew Guzdial Sam Snodgrass Adam Summerville

An Overview

Preis unbekannt

Buch in deiner Nähe kaufen


...oder deine aktuelle Postleitzahl eingeben:
oder

Beschreibung

This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors survey current and future approaches to generating video game content and illustrate the major impact that PCGML has had on video games industry. In order to provide the most up-to-date information, this new edition incorporates the last two years of research and advancements in this rapidly developing area. The book guides readers on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. The authors discuss the practical and ethical considerations for MCGML projects and demonstrate how to avoid the common pitfalls. This second edition also introduces a new chapter on Generative AI, which covers the benefits, risks, and methods for applying pre-trained transformers to PCG problems. 

In addition, this book;

 


This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors survey current and future approaches to generating video game content and illustrate the major impact that PCGML has had on video games industry. In order to provide the most up-to-date information, this new edition incorporates the last two years of research and advancements in this rapidly developing area. The book guides readers on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. The authors discuss the practical and ethical considerations for PCGML projects and demonstrate how to avoid the common pitfalls. This second edition also introduces a new chapter on Generative AI, which covers the benefits, risks, and methods for applying pre-trained transformers to PCG problems. 


Provides readers with a broad understanding of currently employed PCGML approaches in academia and industry Presents resources and guidance for starting a new PCGML project with machine learning and games novices in mind Highlights current open problems and areas for future study based on the latest research and industrial advancements

Autor*in

Matthew Guzdial

Themen in »Procedural Content Generation via Machine Learning«

Procedural Content Generation Video Games Game Design Computational Creativity PCGML Generative AI

Stimmen zu »Procedural Content Generation via Machine Learning«

Details

ISBN: 9783031847585
Verlag: Springer International Publishing
Erscheinung: 31.05.2026

Link teilen


Über buchnah.de | Die Buchhandlungen | Die Verlage | Impressum & Kontakt | Datenschutz | Presse


Auf dieser Seite kannst Du Buchhandlungen in der Nähe finden