This book constitutes revised selected papers from the 53rd International Simulation and Gaming Association Conference, ISAGA 2022, which took place in Boston, USA, during July 11–14, 2022.
The 15 full papers presented in this volume were carefully reviewed and selected from 35 submissions. They were organized in topical sections named: education and training; resilience and sustainability; health; and social justice.
Casper Harteveld
gaming simulation social impact ecuation training resilience sustainability health social justice Human-Computer interaction (HCI) e-learning interactive learning environments user interfaces collaborative learning