This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.
Cameron Browne
artificial intelligence computer games computer vision Decision Making Game AI game design Game Design game theory Games and Puzzles General Game Playing Human-Computer Interaction (HCI) image processing interactive computer graphics machine learning neural networks