Fang HCI in Games

HCI in Games

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4th International Conference, HCI-Games 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings

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Beschreibung

This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022.

 

The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions.

 

The HCI in Games 2022 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.


Autor*in

Xiaowen Fang

Themen in »HCI in Games«

artificial intelligence computer games computer hardware computer networks computer science computer systems computer vision education engineering game design game theory gameplay human engineering Human-Computer Interaction (HCI) information systems

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Details

ISBN: 9783031056376
Verlag: Springer International Publishing
Erscheinung: 16.06.2022

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