Reginald A. Banez Lixin Li Chungang Yang Zhu Han Banez Mean Field Game and its Applications in Wireless Networks

Mean Field Game and its Applications in Wireless Networks

von Reginald A. Banez Lixin Li Chungang Yang Zhu Han

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Beschreibung

This book covers the basic theory of mean field game (MFG) and its applications in wireless networks. It starts with an overview of the current and future state-of-the-art in 5G and 6G wireless networks. Then, a tutorial is presented for MFG, mean-field-type game (MFTG), and prerequisite fields of study such as optimal control theory and differential games. This book also includes a literature survey of MFG-based research in wireless network technologies such as ultra-dense networks (UDNs), device-to-device (D2D) communications, internet-of-things (IoT), unmanned aerial vehicles (UAVs), and mobile edge networks (MENs). Several applications of MFG and MFTG in UDNs, social networks, and multi-access edge computing networks (MECNs) are introduced as well.
Applications of MFG covered in this book are divided in three parts. The first part covers three single-population MFG research works or case studies in UDNs including ultra-dense D2D networks, ultra-dense UAV networks, and dense-user MECNs. The second part centers on a multiple-population MFG (MPMFG) modeling of belief and opinion evolution in social networks. It focuses on a recently developed MPMFG framework and its application in analyzing the behavior of users in a multiple-population social network. Finally, the last part concentrates on an MFTG approach to computation offloading in MECN. The computation offloading algorithms are designed for energy- and time-efficient offloading of computation-intensive tasks in an MECN. 
This book targets advanced-level students, professors, researchers, scientists, and engineers in the fields of communications and networks. Industry managers and government employees working in these same fields will also find this book useful.


This book covers the basic theory of mean field game (MFG) and its applications in wireless networks. It starts with an overview of the current and future state-of-the-art in 5G and 6G wireless networks. Then, a tutorial is presented for MFG, mean-field-type game (MFTG), and prerequisite fields of study such as optimal control theory and differential games. This book also includes a literature survey of MFG-based research in wireless network technologies such as ultra-dense networks (UDNs), device-to-device (D2D) communications, internet-of-things (IoT), unmanned aerial vehicles (UAVs), and mobile edge networks (MENs). Several applications of MFG and MFTG in UDNs, social networks, and multi-access edge computing networks (MECNs) are introduced as well.
Applications of MFG covered in this book are divided in three parts. The first part covers three single-population MFG research works or case studies in UDNs including ultra-dense D2D networks, ultra-dense UAV networks, and dense-user MECNs. The second part centers on a multiple-population MFG (MPMFG) modeling of belief and opinion evolution in social networks. It focuses on a recently developed MPMFG framework and its application in analyzing the behavior of users in a multiple-population social network. Finally, the last part concentrates on an MFTG approach to computation offloading in MECN. The computation offloading algorithms are designed for energy- and time-efficient offloading of computation-intensive tasks in an MECN. 
This book targets advanced-level students, professors, researchers, scientists, and engineers in the fields of communications and networks. Industry managers and government employees working in these same fields will also find this book useful.

Provides a discussion of the basic theory of mean field game (MFG) and mean-field-type game (MFTG) as well as their prerequisites such as optimal control theory and differential games Applications of MFG and MFTG in 5G/6G wireless networks literature are summarized for the reader to gain understanding of how MFG and MFTG are utilized and acquire ideas on possible new applications of MFG and MFTG in wireless networks Features research works on MFG and MFTG wireless network applications in more detail, so the reader gains a deeper understanding of MFG and MFTG mathematical formulations and their importance in evaluating and improving wireless network performance

Autor*in

Reginald A. Banez

Themen in »Mean Field Game and its Applications in Wireless Networks«

Mean field games mean-field-type games social networks user behavior modeling belief and opinion evolution social evolution dataset numerical MFG multiple-population MFG UAV networks mean field Stackelberg game computation offloading multi-access edge computing networks non-cooperative MFTG cooperative MFTG direct method MFTG

Stimmen zu »Mean Field Game and its Applications in Wireless Networks«

“In this handbook, the authors provide a guide for researchers who want to use the tools of mean field games to study the future development of wireless networks. … the authors do provide a basic overview of those topics that might suffice for an ambitious newcomer. … It also offers a gateway for game theorists looking for the necessary institutional background to apply their tools to relevant research questions in wireless networks.” (Thomas Wiseman, zbMATH 1493.91001, 2022)
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Details

ISBN: 9783030869052
Verlag: Springer International Publishing
Erscheinung: 30.10.2021

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