Ramakrishnan Mukundan Mukundan 3D Mesh Processing and Character Animation

3D Mesh Processing and Character Animation

von Ramakrishnan Mukundan

With Examples Using OpenGL, OpenMesh and Assimp

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Beschreibung

3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models.

The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms, mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering.



3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models.

The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms,mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering. 


Offers insights into OpenMesh and Assimp libraries through algorithm implementations Discusses advanced mesh tessellation and rendering algorithms using OpenGL-4 tessellation and geometry shaders Each chapter has a set of demonstration programs that show the implementation and working of key algorithms

Autor*in

Ramakrishnan Mukundan

Themen in »3D Mesh Processing and Character Animation«

3D Mesh Processing 3D Character Animation OpenGL-4 Shader Programming Techniques Surface Modelling Computer Graphics Mesh Tessellation

Stimmen zu »3D Mesh Processing and Character Animation«

Details

ISBN: 9783030813543
Verlag: Springer International Publishing
Erscheinung: 14.03.2022

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