Frazer Heritage Heritage Language, Gender and Videogames

Language, Gender and Videogames

von Frazer Heritage

Using Corpora to Analyse the Representation of Gender in Fantasy Videogames

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Beschreibung

This book explores how corpus linguistic techniques can be applied to close analysis of videogames as a text, particularly examining how language is used to construct representations of gender in fantasy videogames. The author demonstrates a wide array of techniques which can be used to both build corpora of videogames and to analyse them, revealing broad patterns of representation within the genre, while also zooming in to focus on diachronic changes in the representation of gender within a best-selling videogame series and a Massively Multiplayer Online Role Playing Game (MMORPG). The book examines gender as a social variable, making use of corpus linguistic methods to demonstrate how the language used to depict gender is complex but often repeated. This book combines fields including language and gender studies, new media studies, ludolinguistics, and corpus linguistics, and it will be of interest to scholars in these and related disciplines. 

Frazer Heritage is an Assistant Lecturer in the Department of Psychology at Birmingham City University, UK. He actively researches the representation of gender and sexuality in different forms of media, with a focus on using corpus methods to do such analysis.


This book explores how corpus linguistic techniques can be applied to close analysis of videogames as a text, particularly examining how language is used to construct representations of gender in fantasy videogames. The author demonstrates a wide array of techniques which can be used to both build corpora of videogames and to analyse them, revealing broad patterns of representation within the genre, while also zooming in to focus on diachronic changes in the representation of gender within a best-selling videogame series and a Massively Multiplayer Online Role Playing Game (MMORPG). The book examines gender as a social variable, making use of corpus linguistic methods to demonstrate how the language used to depict gender is complex but often repeated. This book combines fields including language and gender studies, new media studies, ludolinguistics, and corpus linguistics, and it will be of interest to scholars in these and related disciplines.


Provides the first book-length exploration of the language used to represent gender in videogames Explains the methodological background and process so that the corpus studies can be replicated Draws on previous research in lavender linguistics, culture and media studies, and gender studies

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Frazer Heritage

Themen in »Language, Gender and Videogames«

ludology ludolinguistics Corpus Assisted Discourse Studies (CADS) corpus creation fantasy games World of Warcraft science fiction collocational analysis transivity analysis The Witcher keyword lists Blizzard Entertainment Mass-Multiplayer Online Role Playing Games (MMORPGs) gender difference language and gender

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Details

ISBN: 9783030744007
Verlag: Springer International Publishing
Erscheinung: 02.08.2022

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