Jung XR Case Studies

XR Case Studies

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Using Augmented Reality and Virtual Reality Technology in Business

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Beschreibung

This book presents a comprehensive collection of case studies on augmented reality and virtual realty (AR/VR) applications in various industries. Augmented reality and virtual reality are changing the business landscape, providing opportunities for businesses to offer unique services and experiences to their customers. The case studies provided in this volume explore business uses of the technology across multiple industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and video gaming. The book includes solutions of different maturities as well as those from startups to large enterprises thereby providing a thorough view of how augmented reality and virtual reality can be used in business.
This book presents a comprehensive collection of case studies on augmented reality and virtual realty (AR/VR) applications in various industries. Augmented reality and virtual reality are changing the business landscape, providing opportunities for businesses to offer unique services and experiences to their customers. The case studies provided in this volume explore business uses of the technology across multiple industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and video gaming. The book includes solutions of different maturities as well as those from startups to large enterprises thereby providing a thorough view of how augmented reality and virtual reality can be used in business.
Presents the state-of-the-art in augmented reality and virtual reality applications in business Provides case studies of AR/VR applications in different maturities Includes applications in various industries like healthcare, tourism, fashion, retail and education

Autor*in

Timothy Jung

Themen in »XR Case Studies«

Mixed reality Wearable computing Case studies Eye tracking AR in healthcare AR in tourism AR in hospitality AR in fashion AR in retail AR in education AR in video gaming

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Details

ISBN: 9783030727802
Verlag: Springer International Publishing
Erscheinung: 12.09.2021

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