This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.
Marcin Wardaszko
artificial intelligence Business Process Management (BPM) complex systems computer games computer networks computer vision e-learning education game design game theory game-based learning gamification Human-Computer Interaction (HCI) interactive computer graphics systems analysis