Digital Theatre is a rich and varied art form evolving between performing bodies gathered together in shared space and the ever-expanding flexible reach of the digital technology that shapes our world. This book explores live theatre performances which incorporate video projection, animation, motion capture and triggering, telematics and multisite performance, robotics, VR, and AR. Through examples from practitioners like George Coates, the Gertrude Stein Repertory Theatre, Troika Ranch, David Saltz, Mark Reaney, The Builder’s Association, and ArtGrid, a picture emerges of how and why digital technology can be used to effectively create theatre productions matching the storytelling and expressive needs of today’s artists and audiences. It also examines how theatre roles such as director, actor, playwright, costumes, and set are altered, and how ideas of body, place, and community are expanded.
Digital Theatre is a rich and varied art form evolving between performing bodies gathered together in shared space and the ever-expanding flexible reach of the digital technology that shapes our world. This book explores live theatre performances which incorporate video projection, animation, motion capture and triggering, telematics and multisite performance, robotics, VR, and AR. Through examples from practitioners like George Coates, the Gertrude Stein Repertory Theatre, Troika Ranch, David Saltz, Mark Reaney, The Builder’s Association, and ArtGrid, a picture emerges of how and why digital technology can be used to effectively create theatre productions matching the storytelling and expressive needs of today’s artists and audiences. It also examines how theatre roles such as director, actor, playwright, costumes, and set are altered, and how ideas of body, place, and community are expanded.
Explores the ways in which Digital Theatre shapes and redefines traditional theatre expectations and roles Asks why, rather than how, we want to try to tell stories using the technology available to us Analyses past works and provides seeds of inspiration for new works by posing theoretical ideas and questions
Nadja Masura
Computer-generated Audience Collaboration Hybrid Production Multimedia Dramaturgy Space Scenography Actor Costume Body Performativity
“This book is a valuable addition to anglophone literature on theatre and the performing arts, new media, and the digital paradigm. It certainly enriches the knowledge base of the field of arts and humanities. Its refinement would only allow it to shine brighter to the advantage of scholars, practitioners, and students, who I am sure, will relish its timely contribution to the currently embattled art of the theatre.” (Aikaterini Delikonstantinidou, European Journal of American Studies, Issue 1, 2021)
()