Gatautis Gamification and Consumer Engagement

Gamification and Consumer Engagement

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Creating Value in Context of ICT Development

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Beschreibung

In the context of rapid ICT development, this book focuses on how gamification affects consumer engagement and can be used to create a shared value for customers and companies. Based on the constructs of shared value, consumer engagement and gamification, it creates a conceptual model and a research methodology to enable empirical testing and provide complex empirical research findings. The book demonstrates the use of game elements and the motivation to play games as a means of achieving a psychological effect, i.e., consumer engagement manifested through gamified activities and brand engagement. 

This joint empirical study, by an expert team, concludes that the analysis of consumer perceived value in the context of engagement in gamified activities should distinguish between not just the theoretically identified company/brand-related economic, emotional, functional and social values, but also between engagement-related social and functional values.


In the context of rapid ICT development, this book focuses on how gamification affects consumer engagement and can be used to create a shared value for customers and companies. Based on the constructs of shared value, consumer engagement and gamification, it creates a conceptual model and a research methodology to enable empirical testing and provide complex empirical research findings. The book demonstrates the use of game elements and the motivation to play games as a means of achieving a psychological effect, i.e., consumer engagement manifested through gamified activities and brand engagement. 

This joint empirical study, by an expert team, concludes that the analysis of consumer perceived value in the context of engagement in gamified activities should distinguish between not just the theoretically identified company/brand-related economic, emotional, functional and social values, but also between engagement-related social and functional values.


 



Conceptualizes shared value, consumer engagement, and gamification theoretically Presents a research methodology to study the effects of gamification on consumer engagement Demonstrates the model empirically to understand consumer perceived value and its channels of influence

Autor*in

Rimantas Gatautis

Themen in »Gamification and Consumer Engagement«

Marketing and gamification CRM strategies Creating shared value Identifying customer engagement Perceived value identification ICT development and consumer behavior

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Details

ISBN: 9783030542047
Verlag: Springer International Publishing
Erscheinung: 13.11.2020

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