This book constitutes the refereed proceedings of the Second International Conference on HCI in Games, HCI-Games 2020, held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.*
HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication after a careful reviewing process.
The 38 papers presented in this volume are organized in topical sections named: designing games and gamified interactions; user engagement and game impact; and serious games.
*The conference was held virtually due to the COVID-19 pandemic.
Xiaowen Fang
artificial intelligence computer games computer systems computer vision e-learning game design game theory gameplay hci human engineering human-computer interaction information systems interactive computer graphics signal processing software engineering