Stefano Gualeni Daniel Vella Gualeni Virtual Existentialism

Virtual Existentialism

von Stefano Gualeni Daniel Vella

Meaning and Subjectivity in Virtual Worlds

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Beschreibung

This book explores what it means to exist in virtual worlds. Chiefly drawing on the philosophical traditions of existentialism, it articulates the idea that — by means of our technical equipment and coordinated practices — human beings disclose contexts or worlds in which they can perceive, feel, act, and think. More specifically, this book discusses how virtual worlds allow human beings to take new perspectives on their values and beliefs, and explore previously unexperienced ways of being. Virtual Existentialism will be useful for scholars working in the fields of philosophy, anthropology, media studies, and digital game studies.


This book explores what it means to exist in virtual worlds. Chiefly drawing on the philosophical traditions of existentialism, it articulates the idea that — by means of our technical equipment and coordinated practices — human beings disclose contexts or worlds in which they can perceive, feel, act, and think. More specifically, this book discusses how virtual worlds allow human beings to take new perspectives on their values and beliefs, and explore previously unexperienced ways of being. Virtual Existentialism will be useful for scholars working in the fields of philosophy, anthropology, media studies, and digital game studies.


        



                             



Presents the notion of 'virtual subjectivity' and its relevance for game studies and virtual worlds research Explains how virtual worlds allow human beings to explore previously unexperienced ways of being Draws on the philosophical traditions of existentialism

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Stefano Gualeni

Themen in »Virtual Existentialism«

virtual worlds subjectivity existentialism digital games projectuality

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“This unique book is a must-read for all interested in understanding the philosophical implications of game playing. Virtual Existentialism changes the framework of thinking and doing philosophy with video games. It convincingly shows the importance of the existential thought of Sartre, Jaspers, Plessner, Fink, and Zapffe for the field. It makes the reader constantly reflect about the positive effects of game playing on our existences, but also on the potential risks, and the consequent responsibility for game designers. The authors introduce new ideas that will engage academics from both philosophy and game studies. These ideas are articulated with examples that, along with the glossary of terms and the clear style of writing, make this text accessible also to the non-experts.” (Alberto Romele, Lille Catholic University)
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Details

ISBN: 9783030384777
Verlag: Springer International Publishing
Erscheinung: 29.04.2020

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