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Game User Experience And Player-Centered Design

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Beschreibung

This book aims to provide a comprehensive coverage of the basic components of game user experience and the fundamentals of player-centered design. The impact of game user experience on the game development cycles, as well as its impact on the entertainment and the educational value of a game will be covered with research findings and industry case studies. The evolution of game user experience in the new era of VR and AR will also be demonstrated. And finally, evaluations and validations of the different techniques for measuring game user experience will be followed by descriptions of how these measurements can be applied to a player-centered design.
The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.

This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section focuses on the impact of game user experience on game design processes and game development cycles, the fourth section presents player experience case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and AR.

The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.



Coverage of the basic components of game user experience and player psychology Analysis of the impact of game user experience on game development cycles and game design Evolution of game user experience in the new era of VR and AR Evaluation and validation of the different techniques for measuring game user experience Case studies on contemporary video games that focus on player experience

Autor*in

Barbaros Bostan

Themen in »Game User Experience And Player-Centered Design«

Computer games User experience Gamer user experience Player experience Player-centered design Game user research methods Game design Player psychology Virtual Reality Augmented Reality Extended Reality Game Heuristics

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Details

ISBN: 9783030376451
Verlag: Springer International Publishing
Erscheinung: 07.04.2021

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