John Vince Vince Calculus for Computer Graphics

Calculus for Computer Graphics

von John Vince

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Beschreibung

Students studying different branches of computer graphics have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. 

In this 2nd edition, the author extends the scope of the original book to include applications of calculus in the areas of arc-length parameterisation of curves, geometric continuity, tangent and normal vectors, and curvature. The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred and seventy colour illustrations. 

This book complements the author’s other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation.



Students studying different branches of computer graphics have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. 

In this 2nd edition, the author extends the scope of the original book to include applications of calculus in the areas of arc-length parameterisation of curves, geometric continuity, tangent and normal vectors, and curvature. The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred and seventy colour illustrations. 

This book complements the author’s other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation.



Includes applications of calculus in the areas of arc-length parameterisation of curves, geometric continuity, tangent and normal vectors, and curvature

Numerous worked examples provides the reader with the tools to understand calculus and its applications

Contains over 170 colour illustrations which help to explain the concepts presented



Autor*in

John Vince

Themen in »Calculus for Computer Graphics«

Calculus for Computer Animation Calculus for Computer Games Derivatives and Antiderivatives Exponential Functions Logarithmic Functions Partial Derivatives Polynomial Functions Trigonometric Functions Vector Fields

Stimmen zu »Calculus for Computer Graphics«

“The logic and content are presented very clearly. The colorful figures are also helpful when trying to understand the presented ideas. Readers can thoroughly understand the material by taking the book chapter by chapter from the beginning. Students can use the book’s included equations and deductions as examples … . Overall, I highly recommend this very useful reference for those who are studying or working in fields related to computer graphics.” (Zhaoqiang Lai, Computing Reviews, October 1, 2019)
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Details

ISBN: 9783030113759
Verlag: Springer International Publishing
Erscheinung: 21.03.2019

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