This volume is dedicated to collaborative research across STEM disciplines, the arts and humanities. It includes four sections, framed from a global perspective and exhibits contributions from key experts in the field, emerging scholarly voices, and STEAM practitioners.
The added value of STEAM projects in research is highlighted in the first section of this book. Ranging from the digital, medical and environmental humanities to heritage science, this section discusses the course and paths STEAM projects may evolve to in the near future. The second section provides practical guidance and advice on facilitating STEAM teams. By presenting the objectives and outcomes of relevant research, the chapters in this section discuss the various steps taken by different teams to achieve project fruition. Paying particular attention to barrier inhibiting STEAM collaboration, this section also explores the ways in which research teams were able to workeffectively.
The third section of this collection considers projects outside the academy, and examines the role of museums and galleries, engineering and software companies, think-tanks, and grass-roots organizations in showcasing the innovative nature of STEAM research. This section focuses on the important role that such organizations and collaborations play in focusing the impact of STEAM projects toward the public good.
The volume concludes with a review of policy issues and the potential impacts of STEAM research for administrators, funders and policy makers.
Uses an inclusive definition of STEAM, so the contents will appeal to a broader audience than other books currently in the market
Gives practical advice with the setting up of STEAM projects and teams, which will be useful beyond academia to policy makers
Provides a thorough introduction that summarises the state of the art
Uses an inclusive definition of STEAM, so the contents will appeal to a broader audience than other books currently in the market Gives practical advice with the setting up of STEAM projects and teams, which will be useful beyond academia to policy makers Provides a thorough introduction that summarises the state of the art
Armida de la Garza
STEAM (Science-Technology-Engineering-Mathematics-Arts) Trans-disciplinary Arts, Humanities, Science Cross-disciplinary Research and Education Policy and Practice