This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing.
This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing.
Fengfeng Ke
Game-based learning Interdisciplinary design Phenomenology Game Design Design communication Scientific computing
“Interdisciplinary Design of Game-based Learning Platforms provides the reader with a four-year research and development study of games in mathematics education. … I can see these games as a great asset to help students think critically, be problem-solvers, and to work together. … Students can take their problem-solving skills and put them to use with solving major problems while having fun at the same time.” (Peter Olszewski, MAA Reviews, November 27, 2020)
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