Computer Animation is now worlds away from its early beginnings when programs merely mimicked the hand drawn cartoon process. Its now regularly used for creating wonderful special effects in major movies like Titanic, Toy Story, Antz and Bugs Life.
John Vince tells you all about: The basic principles used in the powerful software products currently available on the market; The terms and processes involved; And in an easy-to-understand way, with no complicated math.
So if you want to learn more about 3D computer animation without being swamped by complex mathematics, then read this book and have fun creating your own animated programs.
Written by the same author as the successful "Essential Virtual Reality fast" Contains 16 pages colour section and extensive monochrome illustrations Provides the novice with a state-of-the-art introduction to computer animation
John Vince
Animation Autodesk Maya Character animation Computer Animation Computer Graphics Digital Special Effects Simulation Texture Mapping design modeling programming rendering special effect