Jim X. Chen Edward J. Wegman Chen Foundations of 3D Graphics Programming

Foundations of 3D Graphics Programming

von Jim X. Chen Edward J. Wegman

Using JOGL and Java3D

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Beschreibung

"A good, concise computer graphics textbook covering 3D concepts, essential fundamentals theory, and easy-to-follow OpenGL practical programming in Java."

Dr. Jack Bresenham, Retired IBM Senior Technical Staff Member

 

Increasingly in the realms of science and industry, computer graphics is an area of critical importance and utility. And within the graphics community, the demand for producing exceptional 3D graphics in particular is almost a given.

Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. The book covers all graphics basics and several advanced topics, as well as some basic concepts in Java programming for those who currently are C/C++ programmers. Specifically, it provides all the core aspects of OpenGL programming in Java using JOGL, along with concisely presented computer graphics theories. In addition, it uses a top-down approach to lead the reader into programming and applications up-front. The content about theory provides a high-level understanding of all basic graphics, and of using JOGL instead of implementing a graphics system. Explanations are integrated with the sample programs, which are specifically designed for learning and accompanying this book.

Topics and Features:

• Presents a shortcut to 3D graphics theory, and serves as a concise guide to both theory and programming

• Covers JOGL, a new vehicle of 3D graphics programming in Java

• Incorporates numerous practical examples and exercises

• Introduces and describes Java3D, a shortcut to high-level 3D graphics APIs in Java

• Provides readers with comprehensive samples in JOGL and Java3D

• Offers a supplementary website with updates,sample programs, figures, and useful weblinks and instructions for setting up the OpenGL programming environment

Written by two leaders in 3D graphics, virtual experience, and statistical data visualization, this text/reference is a comprehensive, yet concise volume intended for scientists and engineers who understand Java programming. Moreover, it is a good reference for C/C++ graphics programmers interested in learning Java and JOGL. Accessible for an interdisciplinary readership, this book requires only basic knowledge of vector analysis and programming.


OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.
Only reference on JOGL programming with extensive and complete examples Also covers Java3D, with detailed example programs Serves as an ideal shortcut to 3D graphics theory Written by recognized leaders in 3D graphics, virtual experiences, and statistical data visualization, based on years of teaching and research experience

This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. The book is designed as an excellent shortcut for scientists and engineers who understand Java programming to learn 3D graphics, and will also serve as a concise 3D graphics textbook for students who know programming basics already.



Autor*in

Jim X. Chen

Themen in »Foundations of 3D Graphics Programming«

Computer Java Java3D Modeling OpenGL OpenGL Programming Transformation Virtual Reality Visualization computer graphics programming

Stimmen zu »Foundations of 3D Graphics Programming«

Details

ISBN: 9781846285974
Verlag: Springer London
Erscheinung: 15.01.2007

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