Gregory Junker Junker Pro OGRE 3D Programming

Pro OGRE 3D Programming

von Gregory Junker

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Beschreibung

Pro OGRE 3D Programming is the first detailed guide to utilizing the Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. OGRE runs on all platforms and provides an object oriented interface to render 3D scenes, independent of the implementation such as Direct3D or OpenGL. While it’s most commonly used in game creation, it can be utilized to create a variety of 3D based applications, including architectural visualization and simulations. Pro OGRE 3D Programming is for all programmers who are interested in 3d rendering. The authors begin with obtaining the source code, then move on to using the rendering library, and conclude with the polishing of the final application. A beginning-level knowledge of game design practices, intermediate-level knowledge of the C++ language, and a familiarity with open-source project-management tools such as CVS and Subversion are all recommended.


The only book devoted to OGRE 3d and its rendering library Includes a ready-to-use "Utility Toolkit" class library useful for jumpstarting Ogre-based programs Includes a discussion of Ogre’s capability from the perspective of the content creator

Autor*in

Gregory Junker

Themen in »Pro OGRE 3D Programming«

C++ programming language CVS Linux Open Source Subversion Windows design language programming project management simulation

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Details

ISBN: 9781590597101
Verlag: APRESS
Erscheinung: 26.09.2006

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