Wei-Meng Lee Lee Programming Sudoku

Programming Sudoku

von Wei-Meng Lee

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Beschreibung

This book catches the wave of huge popular demand for Sudoku and offers every developer their favorite approach to any puzzle like Sudoku: how to get a computer to solve it for them, using ingenious artificial intelligence and game theory techniques!


Sudoku is amazingly popular A beginning programmer’s guide with a gaming slant. It mixes learning and fun Teaches the reader how to build a fun, complex, and addictive puzzle game

Autor*in

Wei-Meng Lee

Themen in »Programming Sudoku«

.NET Web Services Windows artificial intelligence game theory language programming user interface

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Sudoku is an amazingly popular, nearly addictive new puzzle game. This book catches the wave of popular demand for Sudoku, offering every developer their favorite approach to any puzzle like Sudoku: how to get a computer to solve it for them, using ingenious artificial intelligence and game theory techniques. The book offers a fun and intriguing read for novice and advanced programmers alike. It uses the Microsoft’s .NET platform as a base, but since the core techniques involved will solve Sudoku on any programming platform, programmers from any background with an interest in Sudoku will find it interesting.


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Details

ISBN: 9781590596623
Verlag: APRESS
Erscheinung: 17.03.2006

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