Kelvin Sung Gregory Smith Sung Basic Math for Game Development with Unity 3D

Basic Math for Game Development with Unity 3D

von Kelvin Sung Gregory Smith

A Beginner's Guide to Mathematical Foundations

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Beschreibung

This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects.

Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, you’ll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations. 

After completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay.

 

You will:


This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects.

Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, you’ll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations. 

After completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay.

 What You Will Learn

 Who Is This Book For

Game enthusiasts, hobbyists, and anyone else who is interested in the implementation of interactive games but needs basic mathematical background or could just use a refresher with modern examples.

Gives complete incremental introduction to mathematics applied in game development Explains the math that builds Unity through example implementations Focuses on covering each concept in the context of building video games

Autor*in

Kelvin Sung

Themen in »Basic Math for Game Development with Unity 3D«

Game development Mathematics Unity C# Points Vectors Dot/Cross products Quaternion Basics

Stimmen zu »Basic Math for Game Development with Unity 3D«

Details

ISBN: 9781484298848
Verlag: APRESS
Erscheinung: 20.12.2023

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