Vangos Pterneas Pterneas Mastering the Microsoft Kinect

Mastering the Microsoft Kinect

von Vangos Pterneas

Body Tracking, Object Detection, and the Azure Cloud Services

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Beschreibung

Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object recognition while maintaining a practical focus on getting things done. You will learn to track the human body in three-dimensional space, analyze the human motion, and remove the background to isolate the person being tracked. You will see how to recognize objects and voice, and transform between the three-dimensional physical space and a computer’s two-dimensional screen.
The book is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases. The author has worked with startups and Fortune 500 companies, and all of the examples are taken directly from the industry. The book’s practical focus simplifies the core principles, removes the clutter, and allows developers to start writing code right away. Also covered is the use of Azure Cognitive Services on Microsoft’s cloud platform and their use for object and voice recognition, enabling your applications to “see” objects and respond to their environment.
What You Will Learn



Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object recognition while maintaining a practical focus on getting things done. You will learn to track the human body in three-dimensional space, analyze the human motion, and remove the background to isolate the person being tracked. You will see how to recognize objects and voice, and transform between the three-dimensional physical space and a computer’s two-dimensional screen.
The book is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases. The author has worked with startups and Fortune 500 companies, and all of the examples are taken directly from the industry. The book’s practical focus simplifies the core principles, removes the clutter, and allows developers to start writing code right away. Also covered is the use of Azure Cognitive Services on Microsoft’s cloud platform and their use for object and voice recognition, enabling your applications to “see” objects and respond to their environment.

What You Will Learn
Who This Book Is For
Developers who want to build demanding Kinect apps and games, and those who are looking for a careful balance between theoretical knowledge and practical application that favors the practical. Readers should have a basic knowledge of C# and some familiarity with the Unity3D engine. 

Helps you build applications that track the human body and analyze movement in 3D Shows how to integrate object detection and voice recognition using Azure Cognitive Services Leaves you with valuable skills that can cross over into mixed reality and the HoloLens

Autor*in

Vangos Pterneas

Themen in »Mastering the Microsoft Kinect«

Kinect Kinect for Azure Body Tracking Coordinate Mapping Avateering Point Cloud Gesture Recognition Depth Sensing HoloLens Azure Cognitive Services Object Recognition Computer Vision Depth Camera Mixed Reality Augmented Reality

Stimmen zu »Mastering the Microsoft Kinect«

Details

ISBN: 9781484280706
Verlag: APRESS
Erscheinung: 12.04.2022

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