Gianpiero Moioli Moioli Introduction to Blender 3.0

Introduction to Blender 3.0

von Gianpiero Moioli

Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender

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Beschreibung

Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools.
You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools—mesh modeling and sculpting—to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system.
On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler.
What You Will Learn





Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools.
You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools—mesh modeling and sculpting—to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system.
On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler.

What You Will Learn

Who This Book Is For
Artists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments.
One of the first books on Blender 3.0 A complete guide to understanding how to move in the latest Blender interface Includes introduction to other open source software that can be used with Blender

Autor*in

Gianpiero Moioli

Themen in »Introduction to Blender 3.0«

Blender 3.0 Open source Digital 3D modeling Digital painting Image and video editing Gimp and Krita Nodes Art Architecture Design

Stimmen zu »Introduction to Blender 3.0«

Details

ISBN: 9781484279533
Verlag: APRESS
Erscheinung: 03.03.2022

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