Louis Salin Rami Morrar Salin Game Development with MonoGame

Game Development with MonoGame

von Louis Salin Rami Morrar

Build a 2D Game Using Your Own Reusable and Performant Game Engine

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Beschreibung

Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game engine. By the end of Game Development with MonoGame, you will have created a game worthy of being published.

Over the course of this book, you will be exposed to advanced game development concepts such as scripting and AI as you improve the performance of the game engine with better memory management. You will learn how to create a level editor that you will use to build game levels. You will also pick up tips and tricks for adding polish to your game project by adding a camera system, layers, menus, and improving the game’s graphics using pixel shaders and better particle effects. 

Upon completing this book, you will have a clear understanding of the steps required to build a game from start to finish and what it takes to create a 2D game that could ultimatelybe published. 

You will: 


Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game engine. By the end of Game Development with MonoGame, you will have created a game worthy of being published.

Over the course of this book, you will be exposed to advanced game development concepts such as scripting and AI as you improve the performance of the game engine with better memory management. You will learn how to create a level editor that you will use to build game levels. You will also pick up tips and tricks for adding polish to your game project by adding a camera system, layers, menus, and improving the game’s graphics using pixel shaders and better particle effects. 

Upon completing this book, you will have a clear understanding of the steps required to build a game from start to finish and what it takes to create a 2D game that could ultimatelybe published. 

What You Will Learn 

Who Is This Book For

Intermediate to advanced C# developers with knowledge of MonoGame. Basic knowledge of how to install and use the 2D capabilities of MonoGame is required, along with knowledge on how to use the content pipeline tool.



Teaches use of third-party tools and libraries to bring your game to the next level Fully explores MonoGame’s 2D graphical capabilities Teaches techniques needed to create and deploy your first game in MonoGame

Autor*in

Louis Salin

Themen in »Game Development with MonoGame«

MonoGame C# Camera system Graphics Game Object pools Pixel shaders Level editor Animations Scripting AI XBox game dev XNA

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Details

ISBN: 9781484277706
Verlag: APRESS
Erscheinung: 26.10.2021

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