Sloan Kelly Khagendra Kumar Kelly Unity Networking Fundamentals

Unity Networking Fundamentals

von Sloan Kelly Khagendra Kumar

Creating Multiplayer Games with Unity

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Beschreibung

Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.

The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.

By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.

What You Will Learn


Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.

The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.

By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.


What You Will Learn


Who This Book Is For

Readers familiar with Unity and C# development who want to create multiplayer games
Illustrates low-level alternatives to the deprecated HLAPI networking in Unity Covers Software as a Service (SaaS) as well as peer-to-peer and client-server networking Does not use third-party tools or services to enable multiplayer in your game

Autor*in

Sloan Kelly

Themen in »Unity Networking Fundamentals«

Unity Networking Socket Programming TCP UDP Serialization RESTful APIs

Stimmen zu »Unity Networking Fundamentals«

Details

ISBN: 9781484273586
Verlag: APRESS
Erscheinung: 13.11.2021

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