Nova Villanueva Villanueva Beginning 3D Game Assets Development Pipeline

Beginning 3D Game Assets Development Pipeline

von Nova Villanueva

Learn to Integrate from Maya to Unity

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Beschreibung

This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.
The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity.

What You Will Learn


This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.
The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity.

What You Will Learn


Who This Book Is For

3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole


Is a valuable resource as there are few books available on the contemporary game assets pipeline Introduces you to the complete process, from creation to integration Covers popular and industry-standard software

Autor*in

Nova Villanueva

Themen in »Beginning 3D Game Assets Development Pipeline«

Maya Zbrush Substance Painter Unity 3D Pipeline Modeling Animation Rigging Texturing Integrating

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Details

ISBN: 9781484271964
Verlag: APRESS
Erscheinung: 04.12.2021

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