Victor G Brusca Brusca Introduction to Video Game Engine Development

Introduction to Video Game Engine Development

von Victor G Brusca

Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine

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Beschreibung

Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java’s graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you’ll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. You’ll gain experience using the engine by building a game from the ground up.

Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts. Part 1 covers the low-level API class by class. You’ll see how to abstract lower-level functionality and design a set of classes that interact seamlessly with each other. You’ll learn how to draw objects, play sounds, render text, and more. In Part 2, you’ll review the mid-level API that is responsible for drawing the game, loading resources, and managing user input. Lastly, in Part3, you’ll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed.

On completing this book, you’ll have a solid foundation in video game engine design and implementation. You’ll also get exposure to building games from scratch, creating the solid foundation you’ll need to work with more advanced game engines, and industry tools, that require learning complex software, APIs, and IDEs.  

You will:


Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java’s graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you’ll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. You’ll gain experience using the engine by building a game from the ground up.

Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts. Part 1 covers the low-level API class by class. You’ll see how to abstract lower-level functionality and design a set of classes that interact seamlessly with each other. You’ll learn how to draw objects, play sounds, render text, and more. In Part 2, you’ll review the mid-level API that is responsible for drawing the game, loading resources, and managing user input. Lastly, in Part 3, you’ll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed.

On completing this book, you’ll have a solid foundation in video game engine design and implementation. You’ll also get exposure to building games from scratch, creating the solid foundation you’ll need to work with more advanced game engines, and industry tools, that require learning complex software, APIs, and IDEs.  

What You Will Learn

Who This Book Is For 

Those of you out there with some programming experience, moderate to advanced, who want to learn how to write video games using modern game engine designs.



Shows design and implementation of a 2D game engine on two platforms and in two languages Demonstrates abstraction of lower-level code and creation of functionally similar code to overcome platform differences Teaches building a game from the ground up using a simplified tool chain and direct SDK-based game engine

Autor*in

Victor G Brusca

Themen in »Introduction to Video Game Engine Development«

Game engine Java/Netbeans/Swing C#/VisualStudio/Monogame Application-level APIs Cross-platform APIs Game engine design IDEs game development source code graphics building games game design Java

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Details

ISBN: 9781484270394
Verlag: APRESS
Erscheinung: 11.06.2021

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