Cornel Hillmann Hillmann UX for XR

UX for XR

von Cornel Hillmann

User Experience Design and Strategies for Immersive Technologies

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Beschreibung

Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead.

This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional frameworkand wider industry context.
UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding.
You will:


Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead.

This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context.

UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding.

What You'll Learn

Who This Book Is For

This book is primarily for UX designers, consultants, and strategists; XR developers; and media professionals


Highlights the new challenges and opportunities for UX designers with XR, VR, and AR Provides a historical perspective of the UX industry and analyzes how the design paradigm shift will shape the future Examines the major UX and XR technologies and tools such as Apple’s ArKit, Google’s ARCore and Facebook’s Oculus platform

Autor*in

Cornel Hillmann

Themen in »UX for XR«

XR Extended Reality AR Augmented Reality VR Virtual reality MR Mixed Reality spatial design 3D Interaction Design VR/AR interface design UX strategy prototyping for immersive technologies digital transformation Unity

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Details

ISBN: 9781484270202
Verlag: APRESS
Erscheinung: 12.06.2021

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