Abhishek Kumar Kumar VR Integrated Heritage Recreation

VR Integrated Heritage Recreation

von Abhishek Kumar

Using Blender and Unreal Engine 4

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Beschreibung

Create assets for history-based games. This book covers the fundamental principles required to understand and create architectural visualizations of historical locations using digital tools. You will explore aspects of 3D design visualization and VR integration using industry-preferred software. 
Some of the most popular video games in recent years have historical settings (Age of Empires, Call of Duty, etc.). Creating these games requires creating historically accurate game assets. You will use Blender to create VR-ready assets by modeling and unwrapping them. And you will use Substance Painter to texture the assets that you create.
You will also learn how to use the Quixel Megascans library to acquire and implement physically accurate materials in the scenes. Finally, you will import the assets into Unreal Engine 4 and recreate a VR integrated heritage that can be explored in real time. Using VR technology and game engines,you can digitally recreate historical settings for games.
You will:



Create assets for history-based games. This book covers the fundamental principles required to understand and create architectural visualizations of historical locations using digital tools. You will explore aspects of 3D design visualization and VR integration using industry-preferred software. 
Some of the most popular video games in recent years have historical settings (Age of Empires, Call of Duty, etc.). Creating these games requires creating historically accurate game assets. You will use Blender to create VR-ready assets by modeling and unwrapping them. And you will use Substance Painter to texture the assets that you create.
You will also learn how to use the Quixel Megascans library to acquire and implement physically accurate materials in the scenes. Finally, you will import the assets into Unreal Engine 4 and recreate a VR integrated heritage that can be explored in real time. Using VR technology and game engines,you can digitally recreate historical settings for games.


What You Will Learn
Who Is This Book For
Game developers with some experience who are eager to get into VR-based games

Provides an in-depth workflow guide for modeling, texturing, and game engine integration Shows you how to create game-ready, historically accurate assets and materials Teaches you how to create a fully functional VR scene, ready to be shipped for most commercially available VR headsets

Autor*in

Abhishek Kumar

Themen in »VR Integrated Heritage Recreation«

Virtual Reality Rendering Texturing 3D Design visualization VR integration UE4 Game engine

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Details

ISBN: 9781484260760
Verlag: APRESS
Erscheinung: 26.07.2020

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