Abhishek Kumar Kumar Beginning PBR Texturing

Beginning PBR Texturing

von Abhishek Kumar

Learn Physically Based Rendering with Allegorithmic’s Substance Painter

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Beschreibung

Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine.

Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered.

This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow.

You will:


Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine.

Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered.

This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow.


What You Will Learn


Who This Book Is For    

Beginners in the fields of 3D animation, computer graphics, and game technology


Is one of few books available in the market on this technology Serves as a self-training manual for beginning Allegorithmic’s Substance Painter Is an in-depth workflow guide for both real-time render engines and offline renderers Takes an industry-oriented approach to the delivery of the content

Autor*in

Abhishek Kumar

Themen in »Beginning PBR Texturing«

Physically based rendering PBR Allegorithmic Substance Painter Texturing Substance Suite 3D animation Computer graphics Game technology Renderers

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Details

ISBN: 9781484258996
Verlag: APRESS
Erscheinung: 20.05.2020

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