Discover the newest major features of C++20, including modules, concepts, spaceship operators, and smart pointers. This book is a handy code cookbook reference guide that covers the C++ core language standard as well as some of the code templates available in standard template library (STL).
In C++20 Recipes: A Problem-Solution Approach, you'll find numbers, strings, dates, times, classes, exceptions, streams, flows, pointers, and more. Also, you'll see various code samples, templates for C++ algorithms, parallel processing, multithreading, and numerical processes. It also includes 3D graphics programming code. A wealth of STL templates on function objects, adapters, allocators, and extensions are also available.
This is a must-have, contemporary reference for your technical library to help with just about any project that involves the C++ programming language.
You will:
See what's new in C++20
Write modules
Work with text, numbers, and classes
Use the containers and algorithms available in the standard library
Work with templates, memory, concurrency, networking, scripting, and more
Code for 3D graphics
Discover the newest major features of C++20, including modules, concepts, spaceship operators, and smart pointers. This book is a handy code cookbook reference guide that covers the C++ core language standard as well as some of the code templates available in standard template library (STL).
In C++20 Recipes: A Problem-Solution Approach, you'll find numbers, strings, dates, times, classes, exceptions, streams, flows, pointers, and more. Also, you'll see various code samples, templates for C++ algorithms, parallel processing, multithreading, and numerical processes. It also includes 3D graphics programming code. A wealth of STL templates on function objects, adapters, allocators, and extensions are also available.
This is a must-have, contemporary reference for your technical library to help with just about any project that involves the C++ programming language.
What You Will Learn
See what's new in C++20 Write modules Work with text, numbers, and classes Use the containers and algorithms available in the standard library Work with templates, memory, concurrency, networking, scripting, and more Code for 3D graphics Who This Book Is For
Programmers with at least some prior experience with C++.
The first code-rich developer cookbook reference on C++20 and earlier releases Includes C++20 features such as modules, concepts, spaceship operators, and smart pointers Covers 3D graphics programming useful for games development