Kelvin Sung Gregory Smith Sung Basic Math for Game Development with Unity 3D

Basic Math for Game Development with Unity 3D

von Kelvin Sung Gregory Smith

A Beginner's Guide to Mathematical Foundations

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Beschreibung

Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation.

This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection off arbitrary walls.

Throughout this book, you learn and examine the concepts and their applications in a game engine.

You will:


Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation.

This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection off arbitrary walls.

Throughout this book, you learn and examine the concepts and their applications in a game engine.


What You Will Learn


Who This Book is For

Beginners, and those interested in the implementation of interactive games, who need a basic mathematical background or a refresher with modern examples
Beginning user level

Provides a complete introduction to the mathematics applied in game development

Covers each concept in the context of building video games

Demonstrates the implementation and application of concepts through examples

Uses Unity to demonstrate the concepts



Autor*in

Kelvin Sung

Themen in »Basic Math for Game Development with Unity 3D«

Game development Basic mathematics Unity C# Points Vectors Dot/Cross products

Stimmen zu »Basic Math for Game Development with Unity 3D«

Details

ISBN: 9781484254424
Verlag: APRESS
Erscheinung: 06.12.2019

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