Lee Stemkoski Stemkoski Java Game Development with LibGDX

Java Game Development with LibGDX

von Lee Stemkoski

From Beginner to Professional

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Beschreibung

Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.What You Will Learn:Create 12 complete video game projectsAdvanced Java programming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game developmentGain practical experience with game design topics, including user interface design, gameplay balancing, and randomized contentHow to integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers
Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. 
Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.

What You Will Learn

Who This Book Is For
The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.


Learn to apply Java programming concepts to video game development Create 12 video game prototypes across a variety of genres Join the growing LibGDX user community with hundreds of GitHub contributors

Autor*in

Lee Stemkoski

Themen in »Java Game Development with LibGDX«

Game development game design LibGDX 2D games UI design Game programming Java programming arcade games platform games adventure games

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“This second edition is a good introduction to game programming using LibGDX. … the book presents 12 video games for which source code can be downloaded from the publisher’s website. … this book is highly recommended for game developers who want to start using LibGDX in their projects.” (Hector Antonio Villa-Martinez, Computing Reviews, April 19, 2019)
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Details

ISBN: 9781484233238
Verlag: APRESS
Erscheinung: 19.01.2018

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