First to market book of its kind since 2010 on 2D game physics
A unique and practical all-in-one resource on 2D game physics
Game development is highly or was highly relevant meme for revenue purposes in Safari and similar subscription services.
A unique and practical all-in-one resource on 2D game physics Features easy to read and follow content and utilizes a learn-by-doing approach Allows you to integrate with existing game engines
Michael Tanaya
game physics 2d engine game development programming HTML5 JavaScript CSS Web
“The heart of the book concerns several aspects of the physics and implementation of collision detection, and not only will this get you to some working code, but should give you enough to take away and try in other languages, without being propped up by libraries. The final demo project, and pointers to further exploration, should see you ready to build your own games.” (The MagPi, Issue 58, June, 2017)
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