Michael Tanaya Huaming Chen Jebediah Pavleas Kelvin Sung Tanaya Building a 2D Game Physics Engine

Building a 2D Game Physics Engine

von Michael Tanaya Huaming Chen Jebediah Pavleas Kelvin Sung

Using HTML5 and JavaScript

Preis unbekannt

Buch in deiner Nähe kaufen


...oder deine aktuelle Postleitzahl eingeben:
oder

Beschreibung

First to market book of its kind since 2010 on 2D game physics
A unique and practical all-in-one resource on 2D game physics 
Game development is highly or was highly relevant meme for revenue purposes in Safari and similar subscription services.


A unique and practical all-in-one resource on 2D game physics Features easy to read and follow content and utilizes a learn-by-doing approach Allows you to integrate with existing game engines

Autor*in

Michael Tanaya

Themen in »Building a 2D Game Physics Engine«

game physics 2d engine game development programming HTML5 JavaScript CSS Web

Stimmen zu »Building a 2D Game Physics Engine«

“The heart of the book concerns several aspects of the physics and implementation of collision detection, and not only will this get you to some working code, but should give you enough to take away and try in other languages, without being propped up by libraries. The final demo project, and pointers to further exploration, should see you ready to build your own games.” (The MagPi, Issue 58, June, 2017)
()

Details

ISBN: 9781484225820
Verlag: APRESS
Erscheinung: 13.01.2017

Link teilen


Über buchnah.de | Die Buchhandlungen | Die Verlage | Impressum & Kontakt | Datenschutz | Presse


Auf dieser Seite kannst Du Buchhandlungen in der Nähe finden