Motion and Depth Sensing for Natural User Interfaces
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Beschreibung
Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications.
Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies.
What You Will Learn:
Set up Kinect 2 and a workspace for Kinect application development
Access audio, color, infrared, and skeletal data streams from Kinect
Use gesture and speech recognition
Perform computer vision manipulations on image data streams
Develop Windows Store apps and Unity3D applications with Kinect 2
Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system)
Allows amateur and professional developers to get into currently trending Virtual Reality and Augmented Reality development without spending thousands of dollars and waiting for invite-only access Helps researchers use advanced sensor technology and Computer Vision techniques without introducing overly complex vernacular and equations Starts readers on the journey toward building a production-ready Kinect for Windows game or industry solution
Allows amateur and professional developers to get into currently trending Virtual Reality and Augmented Reality development without spending thousands of dollars and waiting for invite-only access Helps researchers use advanced sensor technology and Computer Vision techniques without introducing overly complex vernacular and equations Starts readers on the journey toward building a production-ready Kinect for Windows game or industry solution
Autor*in
Mansib Rahman
Themen in »Beginning Microsoft Kinect for Windows SDK 2.0«