Mansib Rahman Rahman Beginning Microsoft Kinect for Windows SDK 2.0

Beginning Microsoft Kinect for Windows SDK 2.0

von Mansib Rahman

Motion and Depth Sensing for Natural User Interfaces

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Beschreibung

Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications.

Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies.

What You Will Learn:


Allows amateur and professional developers to get into currently trending Virtual Reality and Augmented Reality development without spending thousands of dollars and waiting for invite-only access
Helps researchers use advanced sensor technology and Computer Vision techniques without introducing overly complex vernacular and equations
Starts readers on the journey toward building a production-ready Kinect for Windows game or industry solution 

Allows amateur and professional developers to get into currently trending Virtual Reality and Augmented Reality development without spending thousands of dollars and waiting for invite-only access Helps researchers use advanced sensor technology and Computer Vision techniques without introducing overly complex vernacular and equations Starts readers on the journey toward building a production-ready Kinect for Windows game or industry solution

Autor*in

Mansib Rahman

Themen in »Beginning Microsoft Kinect for Windows SDK 2.0«

Kinect Gesture recognition Speech recognition Unity3D Kinect Fusion Natural User Interface NUI Motion Sensing Depth Camera Body Tracking Kinect Ripple

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Details

ISBN: 9781484223154
Verlag: APRESS
Erscheinung: 12.08.2017

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