Get started as an application developer for the Microsoft HoloLens. The technology is new and this is the first book to describe the HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer’s actual environment.
Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft’s ecosystem for third-party apps. Readers will learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities.
You will learn:
The features and capabilities of HoloLens
How to build a simple Windows 10 app optimized for HoloLens
The tools and resources contained in the HoloLens SDK
How to build several HoloLens apps, using the SDK tools
This is the first book to describe the Microsoft HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer’s actual environment. Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft’s ecosystem for third party apps. Readers will also learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities. What You Will Learn:
The features and capabilities of HoloLens
How to build a simple Windows 10 app optimized for HoloLens
The tools and resources contained in the HoloLens SDK
How to build several HoloLens apps, using the SDK tools
One of the first books on developing MS HoloLens Apps for today's game and mixed media app developers Aims at developers who have little or no prior experience in developing for 3D games or virtual reality Contains much specific information about HoloLens that an experienced practitioner will find valuable