This one of a kind short book walks any Android developer through the process of creating mobile games using the new Android Studio IDE. What You’ll Learn
How to create projects in Android Studio
How to use the SDK manager to keep your Android SDK current
How to commit and get projects to and from Git hub
How to use OpenGL ES to load images
How to react to player input
How to debug your games using Android Studio
Aims to be first book to market on Android Studio games development
Pairs nicely as an "add-on" book to an Apress best seller, Learn Android Studio IDE by Gerber and Craig.
Android is highly relevant on MIS as well as for revenue purposes SpringerLink, Safari, Books24x7.
A one of a kind short book on building games with popular Android Studio IDE Includes all of the key fundamentals of game development Pairs nicely with Apress best seller, Learn Android Studio IDE
“Android Studio game development, a self-described mini-book of 95 pages (excluding the front matter), is a recent arrival to the scene. … The book teaches how to load images, and very briefly how to respond to user input and the basics of collision detection. … this mini-book can only be recommended to programmers with some previous experience in game development, maybe not in Android, and who know nothing about OpenGL ES.” (Hector Antonio Villa-Martinez, Computing Reviews, March, 2017)