A comprehensive and authoritative account of the creation, development, and actions of IBM's Deep Blue, a computer that defeated a chess grand master. Book details the AI technology and people involved in this technological triumph of machine over human gaming skills. Specialists and nonspecialists in AI and computer gaming will discover a fascinating story and account.
Provides comprehensive and authoritative history of this milestone scientific project A unique presentation, based on conversations with team members, of Game 6 of the Rematch with Kasparov Explains what Deep Blue "saw" when it played several moves that Kasparov could not understand in Game 2 of the Rematch Written by a chess-playing computer scientist who concentrates on the technical side of the story Appendices include all of Deep Blue's games, as well as those played by the program's earlier versions
Monty Newborn
Internet artificial intelligence calculus chess computer computer science evolution intelligence proving
From the reviews:
"In 1997 … the chess machine Deep Blue defeated reigning World Chess Champion Garry Kasparov … . Monty Newborn, the author … has long been involved in computer chess and was instrumental in making possible the 1996 and 1997 matches between Deep Blue and Kasparov . His book documents the external events – what happened where and when – and deliberately avoids getting into details of the technology. This is the book’s greatest strength … . It is accessible to anyone … ." (Jonathan Schaeffer, American Scientist, Vol. 91 (3), 2003)