John Vince Vince Mathematics for Computer Graphics

Mathematics for Computer Graphics

von John Vince

Preis unbekannt

Buch in deiner Nähe kaufen


...oder deine aktuelle Postleitzahl eingeben:
oder

Beschreibung

John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded seventh edition.

The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, statistics, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there are chapters on Fourier analysis and Worked examples.

Mathematics for Computer Graphics covers all of the key areas of the subject, including:

• Number sets

• Algebra

• Trigonometry

• Complex numbers

• Coordinate systems

• Determinants

• Vectors

• Quaternions

• Matrix algebra

• Geometric transforms

• Interpolation

• Curves and surfaces

• Analytic geometry

• Statistics

• Barycentric coordinates

• Geometric algebra

• Differential calculus

• Integral calculus

• Fourier analysis

This seventh edition contains approximately 200 worked examples and over 350 colour illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers.


John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded seventh edition.

The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, statistics, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there are chapters on Fourier analysis and Worked examples.

Mathematics for Computer Graphics covers all of the key areas of the subject, including:

• Number sets

• Algebra

• Trigonometry

• Complex numbers

• Coordinate systems

• Determinants

• Vectors

• Quaternions

• Matrix algebra

• Geometric transforms

• Interpolation

• Curves and surfaces

• Analytic geometry

• Statistics

• Barycentric coordinates

• Geometric algebra

• Differential calculus

• Integral calculus

• Fourier analysis

This seventh edition contains approximately 200 worked examples and over 350 colour illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers.


Comprehensive introduction to the mathematics used in computer graphics Includes new chapters on statistics and Fourier analysis Richly illustrated with numerous worked examples

Autor*in

John Vince

Themen in »Mathematics for Computer Graphics«

Geometric Algebra Barycentric Coordinates Computer Graphics Software Mathematical Techniques Computer Games Geometric Transforms Quaternions Fourier Analysis Statistics

Stimmen zu »Mathematics for Computer Graphics«

Details

ISBN: 9781447175506
Verlag: Springer London
Erscheinung: 15.07.2025

Link teilen


Über buchnah.de | Die Buchhandlungen | Die Verlage | Impressum & Kontakt | Datenschutz | Presse


Auf dieser Seite kannst Du Buchhandlungen in der Nähe finden